Core Config
The one file that sits at the root of mods/Siren_Cultivation/. It holds the Qi curve every realm and sub-stage requirement is derived from, and the flat stat bonuses a cultivator earns for each rank climbed. If you only ever change one file to make your server harder or gentler, this is it. See Cultivation Realms for what the curve produces, and Qi Gathering for where the Qi itself comes from.
Config
The core Qi curve, per-level stat bonuses, and the server-wide switches for auras and notices, found in the path mods/Siren_Cultivation/Config.json.
| Variable Name | Default Value | Description |
|---|---|---|
| "ConfigName" | "Cultivation Config" | The name given to this config file. |
| "ConfigVersion" | 4 | Current Version when you have loaded for the plugin. |
| "Base-Qi-Requirement" | 175.0 | The amount of Qi needed to advance from the very first sub-stage (Body Refinement, Early-Stage). Every other requirement in the curve scales off of this base number. |
| "Description-Base-Qi-Requirement" | A long string explaining the value above. | Restates that this is the first sub-stage's requirement and that the whole curve scales from it. |
| "Substage-Growth-Rate" | 1.55 | Multiplies the Qi requirement for each sub-stage climbed within a realm (Early -> Middle -> Late -> Peak). |
| "Realm-Base-Multiplier" | 4.25 | Multiplies the Qi requirement per realm reached, stacking on top of the substage growth. |
| "Realm-Breakthrough-Multiplier" | 5.5 | An extra multiplier applied only to the Qi cost of a realm breakthrough (Peak -> the next realm's Early-Stage), on top of the normal curve. |
| "Description-Realm-Breakthrough-Multiplier" | A long string explaining the value above. | Explains that this extra multiplier is what makes a realm breakthrough feel like a much bigger deal than a routine sub-stage advancement. |
| "Health-Bonus-Per-Level" | 4.0 | Additive max health granted per total sub-level gained (realm * 4 + stage). |
| "Damage-Percent-Bonus-Per-Level" | 2.0 | Percent damage increase granted per total sub-level gained. |
| "Aura-Enabled" | true | Server-wide master switch for cultivation auras - both the realm aura and the meditation aura. Players who only want to hide their own, or stop seeing everyone else's, have their own three toggles in Settings instead. |
| "Aura-Pulse-Interval-Seconds" | 4.0 | How often each aura is re-spawned at its player's position. Clamped between 1.0 and 6.0 - the particle assets are sized so exactly two pulses overlap at the default. |
| "Aura-Desc" | A long string explaining the values above. | Restates the split between this server-wide switch and the per-player Settings toggles. |
| "Notice-Titles-Enabled" | true | The full-screen titles for breakthroughs, advancements, demotions and sect changes. Chat still says everything these show, so switching them off loses nothing. |
| "Notice-Notifications-Enabled" | true | The corner notifications for smaller moments - a skill node unlocked, a Life-Bound level, a respec, a ritual beginning. |
| "Breakthrough-Title-Radius-Chunks" | 9 | How far a realm breakthrough is announced to other cultivators, as a radial distance in chunks. Clamped between 0 and 32; 0 keeps every breakthrough private. |
| "Notice-Desc" | A long string explaining the values above. | Notes that Qi Deviation and the Heart-Devil Trial keep their own purpose-written titles regardless of these switches. |
Notes on the curve
The Qi requirement for a given rank-up is Base-Qi-Requirement, grown by Substage-Growth-Rate for each sub-stage inside the realm and by Realm-Base-Multiplier for each realm already reached, with Realm-Breakthrough-Multiplier layered on top only when the rank-up is a realm breakthrough. Raising Substage-Growth-Rate steepens the climb inside a realm; raising Realm-Base-Multiplier widens the gap between realms.
Two other systems reduce what a player actually pays: the tier-8 Qi Cost Reduction skill stat (capped by Qi-Cost-Reduction-Cap-Percent in the Skill Tree config), and a race's Qi-Gain-Rate-Percent-Bonus (see the Race Configs) which raises income rather than lowering cost.
The two stat bonuses are applied per total sub-level, counted as realm * 4 + stage, so they grow smoothly across the whole progression rather than jumping only at realm boundaries. Race bonuses from Health-Bonus-Percent and Damage-Bonus-Percent layer on top of these.