Arts & Treasures/Life-Bound Treasures·

Life-Bound Treasures

A Life-Bound Treasure is a weapon or armor piece personalized to one specific player rather than to its item type - it levels up from combat, and its bonus grows with it.

Binding an Item

Run /cultivation bind while holding the item to personalize it. Running the command again on your own already-bound item resets it back to level 1 - so if that item has grown past level 1, the bare command only warns you, naming the level you are about to throw away. It takes /cultivation bind confirm to go through with it. A treasure still sitting at level 1 has nothing to lose, so it re-binds without asking.

Leveling Curve

Variable NameDefault ValueDescription
LifeBound-Base-Xp-Requirement75XP needed to go from level 1 to level 2.
LifeBound-Xp-Growth-Rate1.07Multiplies the XP requirement for every level gained, stacking.
LifeBound-Max-Level100Once reached, the item stops gaining XP - and awakens.

Both XP rates are a multiplier against the final damage dealt or taken on a hit, after weapon bonus and armor reduction are already applied:

The skill tree's tier-8 Life-Bound XP Gain capstones multiply both rates.

Combat Bonuses

Variable NameDefault ValueDescription
LifeBound-Weapon-Damage-Percent-Per-Level1.0Damage bonus percent added per level.
LifeBound-Weapon-Max-Damage-Percent100Hard cap on a single weapon's damage bonus.
LifeBound-Armor-Reduction-Percent-At-Max-Level55What one armor piece reduces at max level, scaling linearly from 0% at level 1 - a level-50 piece grants half of it.
LifeBound-Armor-Max-Damage-Reduction-Percent60Hard cap on the combined reduction from every worn Life-Bound piece.

The 60% combined cap exists so a fully-levelled Life-Bound set cannot approach damage immunity, however many pieces are worn.

These four settings govern the two original benefits, which since 0.7.2 are two of six natures a treasure can roll. A treasure whose nature is Blood Drinker or Vessel of Life is not bound by them — its own trait entry carries its cap.

Traits: a Treasure’s Nature

Before 0.7.2 every bound weapon was the same weapon with a different number on it. Now a treasure has a nature, and it is rolled once, at the moment you bind it, and never rolled again. The blade a cultivator happens to bind is theirs, and cannot be traded in for a different kind.

The Six Natures
TraitSlotBasePer levelCapWeightWhat it does
Keen Edge (锋锐)Weapon01.5603Outgoing damage percent — the familiar one, and the commonest.
Warding Shell (护体甲壳)Armor01403Damage reduction percent — the other familiar one.
Blood Drinker (饮血)Weapon10.4201.5Returns a share of the damage dealt as health. Unlocks Blood Devour at level 8.
Qi Siphon (吸灵)Weapon10.6301.5Feeds its wielder Qi on every hit — a blade that feeds you rather than itself.
Vessel of Life (生命之器)Armor21.2601.5Flat max health. Widens the vessel instead of thickening the shell.
Spirit Conduit (灵脉导引)Any20.8351Multiplies the Qi you draw while meditating. Unlocks Qi Barrier at level 10.

A trait’s magnitude is BaseAmount + AmountPerLevel × level, capped at MaxAmount — and what that magnitude means differs per trait. Damage and reduction are percentages as before; Blood Drinker and Qi Siphon are what one hit returns; Spirit Conduit multiplies meditation; Vessel of Life is flat health.

How the roll works

Arts a treasure lends you

Two natures grow into more than a number. Once the treasure reaches the trait’s UnlockTechniqueLevel, it lends its owner an art while it is held:

It is checked live, so sheathing the treasure takes the art away again. UnlockTechnique names any registered technique id, which means a server owner or an add-on can point a trait at anything on the technique list, including its own.

Coming from 0.7.1

Treasures bound before this release keep the exact benefit and the exact numbers they already had — a bound weapon stays a Keen Edge weapon at the same percentage, and a bound armor piece stays Warding Shell. Nothing is re-rolled, because a nature is decided once and there is no re-roll in the mod at all. Setting Life-Bound-Traits-Enabled to false returns every treasure to the flat damage/reduction split of 0.7.1.

Awakening

A Life-Bound Treasure that reaches LifeBound-Max-Level awakens, and gains a final benefit applied on top of the usual caps:

Because the awakened bonus is applied after the caps, an awakened weapon can exceed LifeBound-Weapon-Max-Damage-Percent and an awakened set can exceed the 60% combined armor cap - awakening is the reward for taking one item all the way to 100.

Changing Owners

If a Life-Bound item ends up with a different player - traded, dropped and picked up - LifeBound-Reset-On-Transfer (true by default) decides what happens:

Commands
CommandDescriptionPermission
/cultivation bind [confirm]Bind the held item. On your own treasure above level 1 it warns; confirm resets it to level 1.cultivation
/cultivation admin setlifebound {player} {level} [xp]Force the level (and optionally XP) of a held Life-Bound item.cultivation

Every number on this page lives in Arts/LifeBoundConfig.json - see Arts Configs - and the commands are documented in full on the Commands page.